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This page details the skill tree available to the player.

Fire Magic

Fire Weapons: May add fire damage to your attack. When not using a fire-type weapon, this damage is halved, rounded up.

LevelChanceDamageReduced
13%21
25%32
37%32
410%42
514%53
618%63
723%63
828%74
933%84
1040%95

Firepower: Increases fire damage for Fire Weapons and Fire Ball by a percentage. This skill has no effect on Wall of Flame.

LevelDamage
14
28
312
416
520
624
728
832
936
1040

Fire Ball: Cast to inflict fire damage.

LevelDamageCooldown
148
267
386
4106
5135
6165
7204
8244
9284
10324

Wall of Flame: Enemies take fire damage when attacking.

LevelDamage
11
22
33
44
56
68
711
814
918
1022

Ice Magic

Ice Weapons: May add ice damage to your normal attack. When not using an ice-type weapon, this damage is halved, rounded up.

LevelChanceDamageReduced
13%42
25%53
37%63
410%74
514%84
618%95
723%116
828%126
933%137
1040%147

Heart of Ice: Your normal attack may freeze an enemy for 1 turn. The enemy cannot use its normal attack, but may use its abilities. When not using an ice-type weapon, this skill does nothing!

LevelChance
17%
210%
313%
415%
518%
620%
723%
825%
928%
1030%

Snowball: Cast to inflict ice damage.

LevelDamageCooldown
159
278
3107
4126
5165
6205
7264
8324
9383
10453

Glacier Strike: Cast to begin charging an ice attack for 3 turns. On the 3rd turn, you have a 60% at every level to inflict 3.7x your normal damage. If the attack fails, you do no damage. This skill is cancelled if you use your normal attack or become stunned. You may still use other skills or potions. A higher level in this skill does nothing!

Level
1
2
3
4
5
6
7
8
9
10

Shock Magic

Shock Weapons: Your regular attack has a chance to stun an enemy for 1 turn. The enemy may resist. If not using a shock-type weapon, this probability is halved, rounded up.

LevelChanceReduced
15%3
28%4
39%5
411%6
512%6
613%7
714%7
816%8
917%9
1019%10

Disable: Your regular attack has a chance lower an enemy's defence by a set amount. The defence reduction lasts for your next two attacks. The monster's defence cannot be lower than 0.

LevelChanceDefenceRounds
18%22
215%32
316%42
418%52
519%62
621%72
722%82
824%92
925%102
1027%112

Fortitude: Increases resistance to enemy special attacks (fire, ice, poison, stun, life drain).

LevelResist
12
23
34
46
57
69
710
812
913
1015

Shockwave: Your regular attack has a chance to add extra damage or may stun for 1 turn or both.

LevelChanceDamageRounds
17%61
212%91
315%111
417%131
520%141
622%161
725%181
827%191
928%201
1030%221

Spectral Magic

Spectral Weapons: Increases your defence, which decreases an enemy's chance to hit you with its normal attack. When not using a Spectral weapon, this defence bonus is reduced to 40% of its normal value, rounded up.

LevelDefenceReduced
111
221
332
442
552
663
773
884
994
10104

Evasion: May evade an enemy's normal attack.

LevelChance
18%
210%
313%
415%
518%
620%
723%
825%
928%
1030%

Absorption: Cast to attempt to absorb an enemy's next normal attack, restoring some health.

LevelAbsorbCooldown
1208
2238
3268
4298
5317
6337
7357
8377
9396
10406

Reflex: May cause an enemy's normal attack to damage itself for the amount you would have been damaged for. You will take no damage from its normal attack when this activates.

LevelChance
13%
25%
36%
48%
59%
610%
711%
812%
913%
1014%

Life Magic

Life Weapons: Potions restore 1 more health for each point in this skill. If you do not level up this skill at all, there is a 5% chance to restore 1 HP each time you move 1 tile. Higher levels in this skill increase these values. If you level up this skill, when not using a life-type weapon, this probability is reduced to 2/3 its normal value, rounded up, and the healing value is halved, rounded up. HOWEVER, there is a bug that makes passive walk-around healing not work if this skill is at level 1 or greater AND the player is not using a life weapon. Bug aside, it is worth the point for the Lifesteal skill.

LevelChanceHealPotionBonusReducedProbReducedHeal
18%1161
210%1271
313%1391
415%14101
518%25121
620%26141
722%27151
823%28161
924%39162
1025%310172

Field Medic: May restore health in battle ("You regenerate ... health.")

LevelHealChance
1110%
2113%
3215%
4218%
5220%
6323%
7325%
8428%
9430%
10433%

Lifesteal: 65% chance at every level to restore between 1 and [the skill's level] HP when you damage an enemy with a normal attack ("You lifesteal ... health.") Lifesteal does not inflict additional damage.

LevelMaxHeal
11
22
33
44
55
66
77
88
99
1010

Resurrection: If you are defeated, you may be restored to life to 50% health.

LevelChance
120%
240%
345%
450%
555%
660%
765%
870%
975%
1080%

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News


Last updated 2023-09-13

I have not seen any updates regarding the bug that occured in August. In other news, NeoQuest.Guide now has complete data on monsters, items, and skills. Data includes probabilities, max hits, drop chances, and more information not visible to the player during the course of the game.


Last updated 2023-09-05

A user's ticket received the reply by Alice W. confirming that all users were affected and that game data will not be recovered, but no official announcement has been made.


Last updated 2023-08-26

On 2023 August 24, a bug occured that reset the NeoQuest progress of every account.

Usually, games inactive for 1 year are cleared. The bug caused all games, even active ones, to be cleared.

Game data is unlikely to be recovered.

The Neopets Team has yet to comment on the incident.

Here is a Neoboards thread with posts by those affected.

Here is a reddit post detailing the incident.